Wednesday, September 18, 2013

Domo Arigato, Mr. Roboto

The New Animation System in The Sims 4



Yes, we love our simmies...but they can be a bit robotic at times.  Especially when  room is tight and you have to watch them jockey for proper positioning before they can begin an interaction.  It takes you out of the game and makes you more aware of routing than of the sims themselves.  But after hearing Marion Gothier's (yes, that name WILL sound familiar!) presentation on Animation for The Sims 4, this will soon be a thing of the past.  
One of the most interesting things I learned from her presentation was the lengths the animation team will go to in order to replicate natural interactions.  Marion mentioned that they set up a secret camera to film several office parties and studied the resulting footage like sociologists in order to determine a more human way for our sims to interact in groups.  They actually took certain behaviors from the footage and incorporated them into the programming. Unlike, the still way in which our sims will currently position themselves directly in front of someone in order to have an interaction, the new system provides several different ways for the team to deliver natural, realistic sim behaviors.


Once again, we were not allowed to take pictures, but I have gathered up some bullet points for you to give you a quick overview of what to expect:

  • Sims will take more natural pathing routes without robotic shifting to get to where they need to go.  Better yet, being in a large group doesnt freak them out and result in a bunch of stop and start positioning as the sims all fight for routing space.  Marion showed us a demo that blew us away. She took a very small room filled with sims and directed them to leave.  It was jaw dropping how easily they did this without knocking into each other or waiting for another sim to use the same path.  
  • Objects don't throw sims for a loop.  If an object is in a sims' path, they don't stop and suddenly sidestep to a different route...cause how many of us do that in real life?  They glide around objects smoothly.
  • All animations work sitting as well as standing.  Your sim doesn't have to stop whatever he is doing to stand up to complete a specific animation sequence. Anything they can do standing up, they can do sitting on the couch or sitting on a bed.  This should be great for storytellers as it gives much more options for positioning.
  • Sims can bend and twist at the waist while sitting to accomplish some of these actions.  So much more realistic!  If your sim is sitting on the couch and talking to someone who is not directly in front of them, they will naturally twist to look at them, just as you would.
  • Lip Service!  They spent quite a bit of time making the mouth animations match more closely to what the sims are actually saying. 
  • All new animations! And when I say "all", I mean it.  Marion mentioned that none of the animations from Sims 3 are transferring...its a whole new set for the sims of The Sims 4.  While you might be losing some old favorites, I think having a fresh set of behaviors and interactions will make the game exciting and interesting.

  • Cups.  This might be a little thing, but I love it.  Out simmies will now have cups while they eat in addition to the plates.  We saw this picture leaked a while ago and the cups really stood out to many simmers...now you know why.  Eating/drinking animations will now more closely mimic how people actually eat.
  • Multitasking.  Sims can talk to another sim while they are doing something else.  Your sim wont have to get off of the treadmill, stand directly in front of another sim, wait for that sim to position themselves correctly, and then start talking ( with lips not matching what they are saying).  They can gain skills and take care of social interactions at the same time.  This is going to be so convenient for everyone...those who love to accomplish things will enjoy getting things done without social relationships being negatively affected.  Story tellers will have all new situations to use in their pictures.
  • No Sad Cooking.  While the new emotional system does affect how sims carry out certain tasks, not everything is tied to your sims emotion.  Some things, in a common sense way, have the same animations regardless of your sims mood.  This is directly a performance issue.  The various permutations required to have every interaction performed in every type of emotional state available would be mind boggling...and would affect performance of the game.  Performance is something that was emphasized by each and every team member who spoke with us.  It really is a cornerstone for this new game.

I really wish you could see some of the demo's as they would illustrate the exciting new ways our sims move and navigate better than any words.  Hopefully, in the coming months, EA will be sharing more of this...because it is a huge game changer.  Sims act smarter...less robotic...more natural.  It's pretty cool.

HEIGHT SLIDERS
A quick note about this since I know many people were really hoping for this.  When you see the animation programing and what is involved in getting one particular action programmed, it becomes very clear why sims of varying heights would be a huge issue.  Take a basic interaction like hugging, for instance.  If sims could be varying heights, the animation would have to have a programmed interaction for each and every possible combination.  Otherwise a tall sim hugging a short sim would be grabbing them around the head...or thin air, even.  The math on this is such that it makes it almost impossible.  I think Marion mentioned something along the lines of needing to employ the entire country of China to get the job done.  It is a valid point, and one that I honestly had not considered until I saw everything that goes into just one interaction....let alone the thousands and thousands our Sims are capable of performing.



Monday, September 16, 2013

The Suburban Secret Lair




Rule one of having a secret lair: keep it a secret!  

Where better to hide your high tech crime fighting lab? No one would suspect that behind the ordinary book case in the basement there is a gym, laboratory and control center worthy of the most daring hero...or villain. Keep up appearances while wreaking havoc or fighting crime....they wont know what hit 'em!

Features include:
3 ensuite bedrooms
garage ( parking for your batmobile, of course!)
garden
large game room
Secret Lair which includes a gym, control center, and laboratory
(note: if you dont have Movie Stuff, your sims can use the Lair as additional bedrooms or as an awesome hobby room)
















Thursday, September 12, 2013

Midnight Hollow is Open for Business, baby!

Finally...an " Open for Business" function!


Simmers have been asking for it for years....pretty much ever since The Sims 3 debuted....and now it is here!
The latest world coming to The Sims Store is said to be a century old Victorian town filled with quirky residents and tons of shops run by sims. I'm interested!

Here are some of the things we can look forward to:

  • A spooky, creepy Victorian town perfect for upcoming Halloween stories and pix
  • Funky residents with some fun, eclectic steam punk style clothing
  • More gables!  We got two of these with Dragon Valley..and they are great for adding something extra to your builds.  The new world has several more and in different angles so that they don't have to be set under a 6 unit wall.  Love that!
  • Tons...seriously...of new plants, bushes and landscaping stuff.
  • Best of all...."Open for Business" style functions so that your sim can truly open their own shop.  Use special display pedestals, rugs and shelves to display your wares...decide on what you want to peddle and how much it will cost...the whole nine yards.  Fans of the Sims 2 EP are going to love this.

My only complaint?  That they waited so long to give this to us!  It looks amazing and I cant wait to get my hands on Midnight Hollow.  Check it out in The Sims Store here: Midnight Hollow


Save the date: September 26

Wednesday, September 11, 2013

Build Me Up, Buttercup

The Build/Buy System in The Sims 4
(Spandrels!)



Before we get started I need to apologize for two things: 1) the pix I have were only allowed at the end of the presentation and they have horrible glare.  So yeah...not the best pix.  Sorry about that.
And 2) the cheesy title of my article is from a very old song by....wait for it....The Foundations.  Get it?  Build mode...the foundations...sigh.  I am sorry for that.  If you saw the movie "Something About Mary" then you might know the SONG

But now....on to the good stuff.....BUILD BUY MODE!



A bunch of stuff has already been leaked about the build/buy mode, so you might have already heard about some of these things...but overall, I have to say I was truly excited by what I was shown. Just as with the CAS stuff, the build/buy stuff demonstrates a level of flexibility and the ability to mold things that I find intriguing.  Wont lie...I went into the presentation a bit worried.  It seemed like they were doing many things to make building easier...which I know is a GOOD thing for lots of people.  As a builder, though, I was worried that they were dumbing things down and taking away the tools that I need to express myself creatively. That is so NOT the case.  While they have done many things to make building faster and easier, for those of us who really want to spend time in build mode, there is plenty to sink our teeth into.  Here are 8 things that I think you will love and how they will impact your game play:

1) movable rooms

This is bigger than it sounds.  Each room unit you draw...either by placing a shape or by free handing it ( yes, you can do both!) is read by the game as a movable unit.  Movable.  Like building blocks..you can pick up whole sections of your house and place them somewhere else.  You can also intersect blocks and free hand connect them into a larger unit.

What does this really mean to me?   Ever made a house and realized that you didn't leave enough room on one side or the other...or that you placed it too close to the street?  You currently have to basically start over and redo the whole thing...SO frustrating, right? With this movable unit system, you can move your house anywhere on the lot.  Scoot it back a few squares...no problem!  

The best thing about the whole "movable room" thing is that it is in addition to free hand drawing walls. They are not making us build with blocks only.  You can still draw out walls in any shape you want...still make diagonals... and push and pull them to get the look you want.


2) adjustable foundations

As you may have heard, you can add foundations after you have already drawn out walls.  You can also adjust the height of those foundations to three different heights...and the stairs will adjust accordingly. Also, there are several different foundation designs to add a little something extra to your build.

What does this mean to me?   Freedom!  You can change your mind about how you want your house to look and the game works WITH you, not against you.   No redoing a build because you don't want a foundation, or want to add one.  No building on a hill to get a higher foundation level.  No fiddling with the stairs and getting that shallow indention on the bottom because the height of the foundation and the ground level are not matching properly.

3) Adjustable Wall Heights


The walls can also be adjusted to different heights. And the windows adjust to fit the walls accordingly! No standard wall height to limit what you can create...and no limitation of only being able to use certain windows.

What does that mean to me?    Building things like this modern with several different levels without having to resort to cheats or CFE will be a snap.  Homes in real life don't always stick to one standard wall height throughout...and now, neither do our sims' houses.

*we were told there will be only 3 floors not including the foundation and the roof in the base game....but with all of the adjustable heights for those three floors, I think we can get plenty of height on our buildings and lots of vertical variety.

4) Auto Window Function

This is a little time saving thing that will come in handy: with one click, the game will add windows all around the walls at spaced intervals.  For the whole house.  You can then move them, delete the ones you don't want, and adjust accordingly.  The idea is to get things out in the game quickly.  And along those same lines....

5) Magazine Mode




The idea behind magazine mode is that you can select an entire pre-designed room of furniture, like shopping at Ikea, and plop it down in your room.  There are several themes and a filter to help you select the kind of look you want.  We saw a modern bedroom and a Victorian style living room. as examples.  Here is what you need to know about magazine mode:
  • a filter will allow you to quickly select rooms by color and design style
  • once placed, any object in the room can be moved, rearranged, deleted
  • the focus is on getting things out into the game quickly so you can then finesse the details, or get on with playing
  • the game treats anything new being placed as having precedence over what is already there. 
This little fact is actually HUGE.

This means that whatever you are placing will not be blocked by something that is already there. The game assumes that what you are currently trying to place is more important.  No searching for the one item that is keeping you from placing a chair or a wall hanging.  Love this!
  • Things are not placed on a grid system.  You can place objects anywhere on a wall at any height with a rotational type action.  Complete freedom to place things where you want them.  Currently only certain objects can be height adjusted on walls in The Sims 3.  With The Sims 4, anything on a wall can be placed anywhere.
  • You can place items individually as well as from the set and these items currently come in present color options.  No create-a-style.
Yeah.  I know.  This is a biggie.  The game is still in development and I was told that the lack of CASt is being discussed.  EA is aware of the community feeling strongly about this issue.  I spoke with a producer about this and I emphasized that if there is no CASt, then the color/texture options available have to be extremely varied and plentiful.  They get that.  What remains to be seen is what WE get in the final product.


  • The items and objects we saw in the presentation were cute.  Charming, detailed, interesting.  Some of the Victorian stuff reminded me of things from a dollhouse ( in a very good way).  The modern things were sleek and cool.  We saw a neat kids play scape that looked like a pirate ship and a large teddy bear that hinted at some of the kids objects in the game, but we did not get to see a full catalog of items or of rooms.  Just a few examples.  
  • You can preview any object or room by selecting it and mousing over the room you might place it.  Then you click to place as usual.  If you have a hard time visualizing things, this will be helpful and keep you from doing a lot of place and delete. 
  • There is a tool that also allows you to easily see how your rooms and the exterior of your creation will look at different times of day.
Let's head back outside and talk about some of the other exterior features that had me "squee!"...cause there were several.

6) Moldable Roofs


Oh yeah!  Just like the walls, there is a "push and pull" function to the roofing that allows you to mold it to whatever shape you would like. You can adjust the curve to round out the roof line, as in the fairytale cottage above, or you can flip them out to get a pagoda style...or anything in between. 
Some other nifty options available with the roofing that builders will love:
  • roofs are no longer drawn...they are shapes that you can place and then mold to fit the space underneath them.
  • you can use multiple textures on the same house.  Each roof section you place can be a different texture/color if that is what you want.
  • super easy "barn" shapes are fast and without multiple steps
  • the eaves can also be molded...pushed and pulled to whatever length you desire.


What does this mean to me?   It means that roofing....one of the most universally hated parts of building..will be so much easier.  Hands down. Between the variety of shapes and the adjustable eaves, you will have more options to make the exact kind of roof you want without the frustration....you wont have to jump through hoops to make it happen.  And this is awesome.  ( or is that awe-sim?)  


7) Curved fences 


I know we were all hoping for curved walls, but the mechanics of being able to place flat objects on a curved wall are problematic.  Especially with the "off the grid" wall placement ability.  The next best thing is the curved fence option which can be used inside and outside.  Easily placed and molded like everything else, this is a new feature that will make true wrap around porches possible.  I am sure creative simmers with think of all sorts of ways to use this cool new feature but a few that immediately come to mind are:
  • softer edges on houses with porches
  • more accurate looking Victorian shapes
  • curved balconies
  • great gazebos with a truly circular shape





8) Little Extras 


There was clearly some thought put into what would make building easier and more enjoyable.  The result is that we will have:

  • Easily drawn cornices.  They draw in like fences...so no more tediously placing each little part of a cornice.  We saw a couple different designs, but no telling what will show up in the final catalog.  This is a nice feature to have in base game.
  • Spandrels! Oh yeah....spandrels!  What...you might be asking... are spandrels? 
    This is a spandrel.  We currently only have them attached to a fencing option in The Sims 3.  With The Sims 4 they are a separate element that can be drawn on.  And they are fantastic for making Victorian style homes like this:


    We actually saw several styles of spandrels, including one that looked very Gothic. 


  • Columns can be placed anywhere including on or in fences...no "moveobjects" cheat needed.  And if you don't want to use columns or they might get in the way, you don't have to use them because.....
  • Cantilevered rooms are now possible.  What is cantilevered?  Its basically when a room hangs out over the edge without visible support like this:

Previously, the game demanded support underneath structures that extend beyond a couple of units.  Not any more!  We saw whole rooms hanging out over the edge with no columns or walls beneath them for support...which will lead to more flexibility and creativity.

What does this mean to me?  It means more options to create.. a facile ability to reproduce a home you have seen in a picture or dream up something new.  The more tools we have to work with, the better.  And the fact that we are getting these things in a base game suggests we can look forward to even more as the series develops over time. 


So there you have it....just some of the many new build/buy features we can expect to see in The Sims 4.

The game is still in Alpha...and as such, there was plenty we did not get to see.  I did not get to see a complete catalog.  I didn't get to see anything having to do with terrain....no terrain sculpting, paint, water...all of those issues were not shown or discussed as of yet.  Nothing was shown or discussed regarding basements, either.  I will be waiting for more info along with everyone else in the months to come on these and many other features.

What does this all mean to you?

The main impression I took away from the presentation that designer Aaron Houts gave was that building in The Sims 4 will be easier and quicker all the way around.  They have made building less intimidating for those who don't like to build without sacrificing creativity and tons of detail for those of us who love it and given builders solutions to some of our biggest building frustrations.
Aaron told me that since he has started building in The Sims 4, when he goes back to The Sims 3, he becomes frustrated with the things he cant do in 3 that he can do in 4. I think we can take this to be an excellent sign of things to come. I have a strong feeling that will be the case for all of us once the game is released.


 Drop me a line if you have any questions, and I will try to answer what I can!  

My Big "D'oh!" Moment

So if you are a follower...and a handful of you are...you might have gotten an email saying I have a new blog post up about Build Buy.  But I don't.  Not yet anyway.  The embargo is not lifted until 9am pacific time today.  So last night I was reviewing my article...making sure I had all the details covered that I have been chomping at the bit to tell you about....and like a complete doofus I hit "publish" instead of "save".


In my defense, the buttons ARE right next to each other (lol!) and I realized what I did as soon as it happened and went in and immediately deleted the post.  And thank goodness I had it all saved to my clipboard or I think I would have literally had a cow.


So there you have it.  If you are a follower you might have an email that says there is a new blog post but then....PSYCHE!....there is nothing.  That is why.  I have to follow the rules and wait till later on today.
Stay tuned :)


Friday, September 6, 2013

About Me

I build lots for people to use in the Sims. I have created hundreds of lots that have been downloaded by people all over the world. My work has been featured on the official Sims 3 site, several Sims 3 fan sites and in Game Informer magazine.
I am a mom...a gamer...a book worm...a worrywart...a fan of architecture, interior design, and all things Grumpy Cat.